Rigid Body


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RayFire Tool  v.1 51

NVidia PhysX Rigid Body support via RayFire user interface.Create dynamic simulations with THOUSANDS of objects. Objects Glueing. Supports Wind, PBombs, Gravity, and Drag space warps as additional influence forces.

Geist3D  v.1.0

Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics. It is nice and easy to use. Try and use it!





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Simple Mechanics Simulator (SiMS)  v.1.0

A library for rigid body simulation written in Scala.

NDI 6D Architect  v.3.0

NDI 6D Architect™ enables users to develop rigid bodies for determining 6DOF data of body segments and objects. NDI 6D Architect also enables users to build and qualify digitizing probes (for designing imaginary markers and general digitizing).

Planck Physics Engine  v.Alpha

Simulate particle movement with this physics engine. Planck is a (small) physics engine that can be used by interactive applications (like games) to simulate rigid bodies and particles.

Pyrocluster  v.1.0

PyroCluster 3.5 closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds! A long awaited 3D artist's dream comes true! 3D smoke and cloud effects in all variations just right under your finger tips!

Pile Group Analysis  v.2.0

Pile Group Analysis is the most advanced pile group analysis program available.

Mekanimo  v.1 6

Mekanimo is a 2D physics simulator that can be used for rapid game development. In minutes, you can create simulations, interactive games and puzzles, dazzling graphics and share them with others through internet.

FinalToon R3 for Max 2008  v.3.0

inalToon R3 is a full blown True Line Renderer (TLR), with unparalleled line quality and rendering speed. Cartoon or line rendering scenes that take a long time to render within 3ds Max, are lightning fast in finalToon R3!

H3DViewer  v.2.1.1.1531

H3DViewer is a browser that previously only was included with the H3D API package. Now it is released as a stand alone application for Windows and OSX.

Actin  v.2.0

Actin coordinates motion of the joints and base for one or more robots. A developer just gives desired tool motion through a simple language, and Actin produces real-time algorithms for setting motor positions and rates.

FinalFlares  v.1 5

FinalFlares the successor of RealLensFlare II, is now available as a stand alone option for 3ds Max and 3ds Max Design. Finally, one of the best and most powerful F/X packages for 3ds Max is available to every 3D Artist at an affordable price.

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